Fade is a first-person puzzle game prototype developed in Unity. The player progresses through a series of rooms, each containing spatial logic challenges based on a unique core mechanic: when the player moves, the environment becomes intangible.


project developed in 2019
Fade is a first-person puzzle game prototype developed in Unity. The player moves through a series of puzzle rooms governed by a unique mechanic: whenever the player moves, surfaces become intangible.
As a result, walls, floors, and physical objects temporarily vanish while in motion, forcing the player to think before acting. The challenge lies in solving each room with the least movement possible, blending logic, spatial awareness, and careful planning.
Each puzzle room offers a distinct challenge — from light platforming to physics-based problem-solving. The game draws strong inspiration from Portal, encouraging creativity and experimentation through controlled constraints.