resume
            
              4Builders is a turn-based mobile learning game developed in Unreal Engine 4. 
              The project targets individuals seeking to retrain into cloud-related careers or expand their knowledge of cloud infrastructure and DevOps principles.
            
            project developed in 2024
            For more details
            
            
              4Builders is a turn-based mobile learning game developed in Unreal Engine 4. 
              The project targets individuals seeking to retrain into cloud-related careers or expand their knowledge of cloud infrastructure and DevOps principles.
            
            
              The player takes on various professional roles such as Cloud Rookie, Solution Architect, or Full Stack Developer. 
              Each role comes with 5 to 15 unique scenarios, each requiring different cloud architectures and decisions.
              The goal is to apply appropriate technologies, tools, and strategies in response to business or infrastructure challenges.
            
            
              After each player turn, a phase introduces hostile agents called pitfalls — 
              representing common developer and cloud mistakes like bleed scaling, multitasking overload, Trojans, and malware.
              These events challenge the player’s setup and encourage them to develop proactive, resilient solutions.
            
            
              4Builders aims to raise awareness of real-world development risks while teaching cloud best practices using platforms like AWS, 
              all through a gamified and narrative-driven experience tailored for aspiring tech professionals.
            
            My Work
            Game Development & Technical Production
              
                - Integrated and developed the HUD and main menu UI using Unreal Engine 4.
 
                - Developed branching dialogue systems and in-game scripted sequences.
 
                - Created and animated hostile agents with dynamic behaviors and visual feedback.
 
                - Worked on VFX development using both Unreal Engine 4 and 5.1.
 
                - Integrated assets and coordinated with 3D artists and animators to ensure consistency and technical stability.
 
                - Researched and documented compatibility issues between Android SDK/NDK and Unreal Engine 4 Source.
 
              
            UX/UI Design
              
                - Created Figma prototypes for the company landing page, mobile game interface, and critical path mapping of game progression.
 
                - Designed and implemented the UI/UX flow for onboarding, scenarios, and system feedback.
 
              
            Level Design
              
                - Designed the central hub environment and initial gameplay phases.
 
                - Wrote the full Level Design Document (LDD) and collaborated with the design team to map progression logic.
 
              
              Cloud Integration & AWS Development
              
                - Trained for and prepared the AWS Associate Developer Certification and Cloud Practitioner Certification.
 
                - Worked hands-on with AWS EC2, S3 Bucket, DynamoDB, and Lambda to simulate real-world backend challenges.
 
                - Wrote detailed technical documentation on plugins, AWS services, and best practices for integration.
 
              
              Project Management & Documentation
              
                - Applied Agile/Scrum methodologies in a team-based setting with strict deadlines and iterations.
 
                - Wrote documentation for QA testers, including technical context, test cases, and usage guides.
 
                - Produced and maintained all major documentation: Game Design Document, Level Design Document, and technical integration sheets.
 
              
              Additional Skills Developed
              
                - Legal and technical research regarding licensing constraints between Android and Unreal Engine Source builds.
 
                - Communication and technical presentation of tools and features for both internal and external stakeholders.